- Make a requirement/objective list. We did this at the post kick-off. This is a list of what we need our robot to do and then what we want it to do.
- Do historical research. This is what we focused on today.
- Conceptualizing. This is what we will focus on tomorrow. Each team member will use the information we learned today and then create a design.
- Critical Design Review. We take all the designs we created and then pick one or two that will like based on the R/O list we created at post kick-off.
- Prototype. We build pieces of the final design(s) and make sure they work.
|Programming Team in Robot Room|
So, like the title says, today was spent looking up previous games and robots that worked really well at those games on YouTube.
- 2001 had a speed bump sort of thing and a bridge so we looked at robots that could go over the bump and how robots got the bridge to come down.
- 2006 had a shooting game but the hole was vertical and 30" as opposed to our 18" wide horizontal basketball hoops. Still some good shooter designs.
- 2009 had ball collection from the ground, storing of balls and then dispensing them. The big difference here is that we can only 3 balls, in 2009 there was no limit.
|Colin says "Hi"|